In this post, we're going to look at reverb effects. A reverb unit adds the
sound reflections of a room to your audio tracks. The room could be
a room, or it could be a hall or cavern. Some other kinds of reverb are
slap plate and spring reverbs.
Let's look at some of the controls. First, there is the predelay. The predelay
determines how soon the reverb will be added. Slower settings will allow
your audio to be heard first, just before the reverb is heard. The early
reflections control lets you decide how thick you want the reverb to sound,
because the faster reflections are pushed together. Next is the decay
knob. This controls how long you will hear the reverb before it drops really low
in volume. Some reverbs have a damping control, which allows you to alter
the high frequencies versus the low ones. This can be helpful when you want
to make the reverb stand out when compared to the original audio track.
Reverb density alters how much reverb reflection there is in the reverbs
sound. The room size control is there to switch the size of the reverb.
While switching among the room sizes, the settings like decay and predelay
will adjust automatically to the larger or smaller room selections. The
last contol to look at is the gate time. This tells the reverb unit when
to stop the time delay from engaging.
The reverb effect can be a very helpful tool when it comes to making your
mix sound realistic. One thing to keep in mind when adding reverb to the mix
is that using a bus channel for the reverb is the best way to go most of the
time. Instead of adding seperate, different reverbs to the audio tracks, you
send the individual tracks to one reverb unit through a bus send. This makes
the mix sound like the instruments were all performed in the same room at the