In this post, we're going to look at reverb effects. A reverb unit adds the

sound reflections of a room to your audio tracks. The room could be

a room, or it could be a hall or cavern. Some other kinds of reverb are

slap plate and spring reverbs.

Let's look at some of the controls. First, there is the predelay. The predelay

determines how soon the reverb will be added. Slower settings will allow

your audio to be heard first, just before the reverb is heard. The early

reflections control lets you decide how thick you want the reverb to sound,

because the faster reflections are pushed together. Next is the decay

knob. This controls how long you will hear the reverb before it drops really low

in volume. Some reverbs have a damping control, which allows you to alter

the high frequencies versus the low ones. This can be helpful when you want

to make the reverb stand out when compared to the original audio track.

Reverb density alters how much reverb reflection there is in the reverbs

sound. The room size control is there to switch the size of the reverb.

While switching among the room sizes, the settings like decay and predelay

will adjust automatically to the larger or smaller room selections. The

last contol to look at is the gate time. This tells the reverb unit when

to stop the time delay from engaging.

The reverb effect can be a very helpful tool when it comes to making your

mix sound realistic. One thing to keep in mind when adding reverb to the mix

is that using a bus channel for the reverb is the best way to go most of the

time. Instead of adding seperate, different reverbs to the audio tracks, you

send the individual tracks to one reverb unit through a bus send. This makes

the mix sound like the instruments were all performed in the same room at the

same time.


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